![]() ![]() I wanted to strike people on an emotional level with my work, I wanted people to see certain things I made and say "Holy shit, this is amazing", and while I don't know if I have accomplished that or not, I do know that getting there was an intense process. Want to hear something hilarious? Before getting on the Black Mesa team I had never played Half-Life before aside from one or two killbox matches on a friends computer.īut as for re-imagining a world that so many hold dear? Its a difficult process, at least for me. What was it like getting to reimagine the world that kicked off many MapCore members' interest in level design? I had no idea what I was doing and some of the early parts of Lambda Core show that. I joined the team and looked at what was available to work on and I, of course, had to pick Lambda Core. So, a few months ago I, slightly buzzed, messaged Daniel on steam and came to realize he did the same thing with my work this entire time. So, naturally, I compared my work to Daniel's and for years it never even compared, but I was slowly getting there. #BLACK MESA CRACK ONLY DOWNLOAD HOW TO#I have this habit of comparing anything I do to the current best work in the world so I know how to improve myself and I considered Daniel's work to be the best in the world. I remember a good friend of mine, Daniel Junek, was already on the team and when I loaded up the private developer forums and saw his orange map layout of the blast pit silo, immediately knew I was going to be on the team for a long ass time - I saw what COULD be Black Mesa and was instantly inspired.įunny story: I always considered Daniel's work (he did Blast Pit) to be godlike, it was just incredible, I had never seen anything of such quality and ridiculous planning and care. I eventually got on the team and I started work from there. So, I spent the next few weeks refining my work and I applied a few other times. I clearly remember Jon's words: "It looks, eh, amateurish". I had quite literally no idea what I was doing, but it was satisfying to create, so I kept with it. I applied to Black Mesa back in 2004/2005 by sending a VMF to the founder of Black Mesa (Jon) of my recreation of the first Power Up level. ![]() This is funny considering the level of amateur crap I have made. ![]() How did you get involved with Black Mesa? ![]()
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